Rather than taking the literal definition of vertical distance though, I decided to use the more metaphorical meaning with my following character drawing, Sera (from West Kennessie Cross), who stands at the heights of badassery armed with a gun and spirit sword, watched over by two other spirits: a superhuman and dragon.
At first glance, it looked okay but I'm actually quite unhappy with how this turned out.
Inspired by Devil May Cry 4's painting of Super Dante.
Eleanora Type B has the metallic, physical body and appearance of an android but possesses human thoughts and emotions. Unlike her Type A counterpart, she is capable of thinking for herself much like the other rebellious androids but rather than having the will to destroy humanity, she wants to preserve it.
"Puzzled", my first entry for IllustrationFriday. Quite a rushed one too, but I wanted something a little different uploaded on my blog this week. There were so many possibilities I could do with this week's topic but when I put all the thoughts down on paper (or on photoshop canvas in this case) it ended up becoming like this.
A simple tri-tone greyscale wallpaper with a sketch of a puzzled little character standing in a world which alludes to an unfolded rubix cube.
If you don't fully understand what's going on then maybe I passed this week's topic?
"Well, this is my kind of rain. No wonder the sky looks so funny today."
~ Reference to Dante's quote from Devil May Cry 3.
Most of these were done in 2011 and you can probably tell by how the style is slightly different to the fairy.
Of these 13 character concepts, one is done in 2012 and one sometime in 2009.
I'm not entirely happy with all of them but they're part of one collection so I thought I'd put them all together and upload it together rather than individually to balance the weaker drawings with the stronger ones.
If this has interested you enough to read down to here, then you would have noticed that all the characters are female. Yes, I do tend to draw female characters more often than male and that's a problem I have to face sooner or later so you can expect some male characters in some future uploads!
Portrait drawings of 2011. A mixture of classmates, life drawing model and a random kid. Since I've only just started this blog less than a month ago, I'm going to have a few uploads of some old drawings.
For this one, I kind of edited the colours to mimic Nevan's character from Capcom's Devil May Cry 3. The original is just a plain old pencil sketch though.
The others below I'm not as happy with but I thought I'd share for the collection anyway.
Just a quick sketch of a demigoddess, from what i've read about the demon "Lamashtu" it's supposed to look similar to this but with a lioness' head and eagle talons for feet but I didn't want to follow that fully so this is the design I came up with.
Since it's an incomplete Lamashtu I just called it a Lashtu, and from this I seem to have found an interest in insect wings now.
I didn’t intend to have another downshot perspective of another cylinder
like I did with the Fairy drawing but oh well. This is an Ankama,
You can find their artwork here, they're
very inspiring so take some time to check it out.
Ancient tablets taught Rien techniques forbidden to all but
the Gods. A prophet that lacks physical strength but equipped with incredible
insight that allows the evasion of attacks by predicting future events to
Their motives are as unknown as the amount of wisdom absorbed from
the ancient tablets, but what is certain is that they enjoy the thrill of a
fight. Rien’s are capable of bending the laws of fate by reanimating the dead
and building armies out of the sand in her hourglass allowing a single Rien to
be as powerful as a whole army.
For those of you interested in the step by step process, I've also included that below.
Step One: The most important step to learning a new style, Research and Idea Sketches. A lot of writing and random doodles come here so I won't upload those thought processes but this is a must do.
Step Two: Rough pencil sketch and placement, allow more page/screen space on the side the character's facing. (Left)
Step Three: Simple Gradient Background, Title, Icon and Main Outline of the character. (Right)
Strong silhouettes are important, and at this point you'll find out whether or not you have it.
Step Four: Added the little Wakfu logo down the bottom and the rest of the line work that goes within the Main Outline of the character. (Left)
It's still looking very flat at this point but you can start to see the pieces coming together nicely.
I didn't outline the glass, skull or sand because I don't want the props to over power the character.
Step Five: Once all the linework is complete, added flat colours as the base before adding light and shade. (Right)
The colours used were chosen because I've always liked gold-yellow with either black or dark blue and since this colour theme hasn't been previously used in the 14 current Wakfu classes, I decided to use it.
Still looking plain and boring at this point, we need shadow!
Step Six: Establish a light source and map out your shadow. For this I decided to place the light on the right side of the screen. (Left)
Step Seven: Up next comes the gradient shading and highlights. Add highlights only on certain points so it doesn't look like she's metallic and super shiny. (Right)
Step Eight: The final touch ups and error fixes. These include the previously missed out prop -the skull-, the blush effect and any poor line work. (See top image)